Place this after setting all your objects, the function will be
called continuously as all objects will be loaded.
var testModel1 = new GameEngine.Renderer.Model("test1.png");
var
testModel2 = new GameEngine.Renderer.Model("test2.png");
function
gameFunction() {
GameEngine.Renderer.clearScreen();
testModel1.render();
testModel2.render();
testModel2.x =
testModel1.x;
testModel2.y =
testModel1.y;
testModel1.x =
Math.random()*GameEngine.Renderer.canvas.width;
testModel1.y =
Math.random()*GameEngine.Renderer.canvas.height;
}
GameEngine.startGame(gameFunction);