Describes a Keyboard event. More...
Public Member Functions | |
var | getKeyNumber () |
Get key number. | |
var | getEventType () |
Detect if a key is pressed or released. | |
Public Attributes | |
const | EVENT_PRESS |
Key was pressed. | |
const | EVENT_RELEASE |
Key was released. | |
const | KEY_BACKSPACE |
const | KEY_TAB |
const | KEY_ENTER |
const | KEY_SHIFT |
const | KEY_CTRL |
const | KEY_ALT |
const | KEY_PAUSE |
const | KEY_ESCAPE |
const | KEY_SPACE |
const | KEY_PAGEUP |
const | KEY_PAGEDOWN |
const | KEY_END |
const | KEY_HOME |
const | KEY_LEFT |
const | KEY_UP |
const | KEY_RIGHT |
const | KEY_DOWN |
const | KEY_PRINT |
const | KEY_INSERT |
const | KEY_DELETE |
const | KEY_0 |
const | KEY_1 |
const | KEY_2 |
const | KEY_3 |
const | KEY_4 |
const | KEY_5 |
const | KEY_6 |
const | KEY_7 |
const | KEY_8 |
const | KEY_9 |
const | KEY_A |
const | KEY_B |
const | KEY_C |
const | KEY_D |
const | KEY_E |
const | KEY_F |
const | KEY_G |
const | KEY_H |
const | KEY_I |
const | KEY_J |
const | KEY_K |
const | KEY_L |
const | KEY_M |
const | KEY_N |
const | KEY_O |
const | KEY_P |
const | KEY_Q |
const | KEY_R |
const | KEY_S |
const | KEY_T |
const | KEY_U |
const | KEY_V |
const | KEY_W |
const | KEY_X |
const | KEY_Y |
const | KEY_Z |
const | KEY_NUMPAD0 |
const | KEY_NUMPAD1 |
const | KEY_NUMPAD2 |
const | KEY_NUMPAD3 |
const | KEY_NUMPAD4 |
const | KEY_NUMPAD5 |
const | KEY_NUMPAD6 |
const | KEY_NUMPAD7 |
const | KEY_NUMPAD8 |
const | KEY_NUMPAD9 |
const | KEY_F1 |
const | KEY_F2 |
const | KEY_F3 |
const | KEY_F4 |
const | KEY_F5 |
const | KEY_F6 |
const | KEY_F7 |
const | KEY_F8 |
const | KEY_F9 |
const | KEY_F10 |
const | KEY_F11 |
const | KEY_F12 |
const | KEY_NUMLOCK |
const | KEY_SCROLLLOCK |
var GameEngine.Keyboard.KeyboardEvent.getEventType | ( | ) |
Detect if a key is pressed or released.
May return EVENT_PRESS or EVENT_RELEASE.
var GameEngine.Keyboard.KeyboardEvent.getKeyNumber | ( | ) |
Get key number.
Returns the number of the key intercepted with the event.