FGGE  v0.7
Fabiogiopla HTML5 Game Engine
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Functions
Package GameEngine.Saving

Saving/Loading tools. More...

Functions

 save (var name, var value)
 Save something offline.
 
var load (var name)
 Load something previously saved.
 

Detailed Description

Saving/Loading tools.

Wrapper for HTML5 Save/Load functions.

Function Documentation

var GameEngine.Saving.load ( var  name)

Load something previously saved.

Data is loaded as string, you can use parseFloat(), parseInt() or eval() to convert data to other formats.

GameEngine.Saving.save("executionTimes", parseInt(GameEngine.Saving.load("executionTimes"))+1);
alert("Executed "+GameEngine.Saving.load("executionTimes")+" times...");
Parameters
nameThe name of the loaded variable.
Returns
The value of the loaded variable.
GameEngine.Saving.save ( var  name,
var  value 
)

Save something offline.

Data is saved as a string.

GameEngine.Saving.save("energy", 54);
Parameters
nameThe name of the saved variable.
valueThe value of the saved variable.